﻿namespace Assets.XyzCode.Fight.Game.Player
{
    partial class Player_MissDie_Behav
    {
        /// <summary>
        /// 执行站立
        /// </summary>
        public void DoStand()
        {
            if (!CanSwitchStateTo(StateEnum.Stand))
            {
                return;
            }

            _currState = StateEnum.Stand;
            PlayDBAnim("Stand");
        }
    }
}
